Changing Patterns

My graduation project, "Back to Matereality," encompassed a series of experiments aimed at exploring the influence of each experiment on my perception of the TD-Building, an empty office space in Eindhoven. One notable experiment involved crafting an algorithm using Python within Blender, a software package. This algorithm autonomously navigates the building's interior in search of four distinct functions I integrated into the office building's renovation.


The algorithm's objective mirrors a trial-and-error process observed in nature—akin to ants seeking food or vines reaching for light. It operates based on parameters defining the maximum arm length (trial) and the permissible number of starting arms. As the algorithm discovers a function block, it suspends the other arms, marking the trial's success. New arms emerge from the point of contact where the successful arm encountered a block, persisting until all four functions are located.


Running the algorithm generates varied outcomes, creating a paradox where random shape transformations contrast with the presumed structure of a computer algorithm. This mirrors human trial-and-error processes, symbolizing our perpetual quest where change and comprehension share an interdependent relationship.


The experimental outcome was adapted for submission to the Fenn Young Designer Award 2012. Coupled with an essay, it formed the basis for a poster available in the "Documents" section above. The submission received enthusiastic reception and was shortlisted for consideration.


  • Project
  • Changing Patterns
  • Category
  • Other
  • Year
  • 2012
  • Skills
  • Blender, Python, Writing
  • Documents
  • Poster